Release-adin |
June 14, 2013
Friday is RELEASE DAY!Grimblight of Destiny
We thought Artix's 1st axe was destroyed... but oh no. It fell into wicked hands that reforged something horrifying: The Grimsblight of Destiny! The weapon does bonus damage against dragons and... well, pretty much everything EXCEPT undead. When you click the center of it, it unleashes a laugh and three rune covered stones appear. Each stone activates a different feature. The first attempts to kill AFK players in the room. It is rumored the axe plays with the mind of it's master and has a slightly hallucinogenic effect. The second casts a wave of confusion which causes all players in the room
The Blinding Light of Destiny (which is a non-Member item) is also getting improvements tonight. It will do something special when you click on it. Great for photo ops!
New Quests in the town Library
Reading has never been so dangerous! Maya is a Loremaster. She is training assistants... want in? First, you will have to learn EVERYTHING about Lore. (The hard way) The first
Binky the Magical Mean Eating Unicorn
Members get first crack at facing the hardest battle in the entire game. We are only calling it hard because... no one has actually defeated Binky yet. If you do, you will get his Uni-horn. It is a 100% drop relic that has the power to "break apart the most powerful weapon in the world."
Developer's Note: Binky was originally a surprise monster from Grimskull's "The Endless Pit of Doom." We will be balancing Binky based on your experience with him.... making him harder or easier so that it takes a skilled team of 6 high level players. This fight will be available for ALL PLAYERS next week inside the new dungeon.
NEXT WEEK: The Vault of Endless Doom!
Grimskull is eager for you to enter his first dungeon. It will open next Friday. At the request of many players, this new dungeon is available for ALL players, and focused on gameplay and... sneaky death traps. The dungeon is secretly in two parts. The first part is a compelte adventure and designed for players level 20+. However, if you are clever, you will discover there is a second, level 40+ area which is far more deadly.
Each room of this new dungeon requires a large amount of custom code on every frame. The first part of the dungeon is 42 rooms long. As you read this out programmers have started on room #11. We will be working through the weekend and next week to have a smooth, polished release ready for you. With enough testing, the only frustrating part of next weeks release... will be Grimskull's evil, evil, evil, evil traps!
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Friday, June 14, 2013
June 14, AQW Design Notes
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